Delude (Alteration)
| Spell Level : |
3 |
|
|
| |
| Range : |
0 |
| |
Components : |
V, S |
| Duration : |
1 turn / level |
| |
Casting Time : |
3 segments |
| Area of Effect : |
The Illusionist |
| |
Saving Throw : |
Neg. |
Description: By means of a delude spell, the illusionist is able to replace the aura of his or her own alignment with that of any other creature within 3” radius, although the creature must be of higher than animal intelligence for the aura exchange to work. The target creature retains his or her original alignment. Any attempt to know alignment will discover only the aura which the illusionist has opted to assume. A detect good or detect evil spell will this only of the substituted creature’s aura. The creature whose aura has been copied will radiate magic, but the illusionist will radiate magic only to the creature whose aura has been exchanged. If delude is used in conjunction with a change self spell or alter self spell, the actual class of the illusionist will be totally hidden, and he or she will absolutely appear to be whatever class he or she has chosen to appear as, for a saving throw applies only to the energy transfer.
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