Detect Magic (Divination)
| Spell Level : |
2 |
|
|
| |
| Range : |
3" |
| |
Components : |
V, S |
| Duration : |
2 rounds / level |
| |
Casting Time : |
2 segments |
| Area of Effect : |
1" path, 6" long |
| |
Saving Throw : |
None |
Description: When the detect magic spell is cast, the cleric detects magical radiation in a path 1” wide, and up to 6” long, in the direction he or she is facing. The caster can turn up 60* per round. Note that stone walls of 1’ or more thickness, solid metal of but 1/12’ thickness, or 3’ or more of solid wood will block the spell.
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