Detect Magic (Divination)


Spell Level        : 2            
Range               : 3" Components         : V, S
Duration            : 2 rounds / level Casting Time        : 2 segments
Area of Effect    : 1" path, 6" long Saving Throw       : None

Description: When the detect magic spell is cast, the cleric detects magical radiation in a path 1” wide, and up to 6” long, in the direction he or she is facing. The caster can turn up 60* per round. Note that stone walls of 1’ or more thickness, solid metal of but 1/12’ thickness, or 3’ or more of solid wood will block the spell.





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