Fascinate (Illusion/Phantasm)


Spell Level        : 2            
Range               : 3" Components         : V, S
Duration            : Special Casting Time        : 2 segments
Area of Effect    : 1 creature Saving Throw       : Neg.

Description: By means of this spell the illusionist attempts to captivate the subject creature’s attention and gain its love, friendship and obedience. The spell creates an illusion around the spell cast so that they become, in the eyes of the target, a trusted and/or desired companion. Unless a save versus spell is successful, the subject will follow the illusionist wherever he or she goes, if possible without undue risk to life and safety. If the illusionist is able to converse with the fascinated creature, the subject will obey requests from the spell caster as long as a 3d6 per request does not exceed the comeliness of the illusionist. (Requests which are obviously against the best interest of the creature add +1 to the dice roll, and the more hazardous and unreasonable of these requests will add from +2 to +6 to the dice roll.) The spell is shattered whenever comeliness is exceeded, and the subject will certainly be filled with rage and hate. Creatures of normal sort with animal intelligence will remain fascinated for only a short period of time (1 – 4 days), but if the illusionist has been careful to treat the subject well, attend to its needs, and feed it, there is a 2% chance per point of comeliness of the illusionist that the subject will willingly choose to befriend and follow him or her. Otherwise the creature will attack (if not cared for) or leave (if cared for) when the spell wears off. Non-intelligent creatures are not subject to the spell.





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