Improved Invisibility (Illusion/Phantasm)


Spell Level        : 4            
Range               : Touch Components         : V, S
Duration            : 4 rounds / level Casting Time        : 4 segments
Area of Effect    : Creature Touched Saving Throw       : None

Description: This spell is similar to invisibility, but the recipient is able to attack, either by missile discharge, melee combat, or spell casting and remain unseen. Note, however, that there are sometimes telltale traces, a shimmering, so that an observant opponent can attack the invisible spell recipient. Such attacks are at -4 on the “to hit” dice, and all saves are at +4.





< - - Back To Illusionist Spells