Light (Alteration)
| Spell Level : |
1 |
|
|
| |
| Range : |
6” |
| |
Components : |
V, S |
| Duration : |
1 turn / level |
| |
Casting Time : |
1 segment |
| Area of Effect : |
2" radius globe |
| |
Saving Throw : |
None |
Description: This spell causes excitation of the molecules so as to make them brightly luminous. The light thus caused is equal to a torch light in brightness, but its sphere is limited to 4” in diameter. It lasts for the duration indicated or until the caster utters a word to extinguish the light. The light spell is reversible, causing darkness in the same area and under the same conditions, except the blackness persists for only half the duration that light would last. If the spell is cast upon a creature, the applicable magic resistance and saving throw dice rolls must be made. Success indicates that the spell affects the area immediately behind the creature, rather than the creature itself. In all other cases, the spell takes affect where the caster directs as long as he or she has line of sight or unobstructed path for the spell; light can spring from air, rock, metal, wood, or almost any similar substance.
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