Phantasmal Killer (Illusion/Phantasm)


Spell Level        : 4            
Range               : 1/2” / level Components         : V, S
Duration            : 1 round / level Casting Time        : 4 segments
Area of Effect    : 1 creature Saving Throw       : Special

Description: When this spell is cast, the illusionist creates the illusion of the most fearsome thing imagined, simply by forming the fears of the subject creature’s subconscious mind into something which its conscious mind can visualize -the most horrible beast. Only the spell caster and the spell recipient can see the Killer, but if it succeeds in scoring a hit, the victim dies from fright. The beast attacks as a 4 hit die monster with respect to its victim. It is invulnerable to all attacks, and it can pass through any barriers. The only defense against a phantasmal killer is an attempt to disbelieve, which can be tried but once, or slaying or rendering unconscious the illusionist who cast the spell. Note that the saving throws against this spell is not standard. The subject must roll 3d6 and score a sum equal to or less than its intelligence to disbelieve the apparition. The dice score is modified as following:
Condition       Modifier*
Complete surprise +2
Surprise +1
Subject previously attacked by this spell -1 (per previous attack)
Subject is an illusionist -2
Subject is wearing a helm of telepathy -3


*Note that magic resistance and wisdom factors also apply, magic resistance being checked first to determine spell operation (or -1 to -5 on dice if spell resistance is that of a dwarf, gnome, etc.), and then wisdom bonus applies as a minus to the dice roll to match or score less than intelligence.

If the subject disbelieving the spell succeeds and is wearing a helm of telepathy, the beast can be turned upon the caster, and then he or she must disbelieve it or be subject to its attack and possible effects.





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