Phantom Steed (Conjuration/Phantasm)
| Spell Level : |
3 |
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| Range : |
Touch |
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Components : |
V, S, M |
| Duration : |
6 Turns / level |
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Casting Time : |
1 Turn |
| Area of Effect : |
Special |
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Saving Throw : |
None |
Description: When this spell is cast the illusionist creates a quasi-real, horse-like creature. This creature can be ridden only by the illusionist who created it, or by any person for whom the illusionist creates such a mount. All phantom steeds have black heads and bodies with gray manes and tails, and smoke-colored, insubstantial hooves which make no sound. Their eyes are milky-colored. They do not fight, but all normal animals shun them, so only monstrous ones will attack. If more than 12 points of damage accrue to such a mount, the dweomer is dispelled and the phantom steed disappears. A phantom steed moves at maximum rate of 4” per level or the spell caster. It has what seem to be a saddle and a bit and bridle, but it can not carry saddlebags and the like- only its rider and what he or she carries. These mounts gain certain powers according to the level of the illusionist who created them:
8th level: Ability to pass over sandy, muddy, or even swampy ground without difficulty.
10th level: Ability to pass over water as if it were firm, dry ground.
12th level: Ability to travel in the air as if it were firm land instead, so chasms and the like can be crossed without benefit of a bridge.
Note, however, that the mount can not casually take off and fly
14th level: Ability to perform as if it were a Pegasus.
Material Component(s): ?
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