Ultravision (Alteration)
| Spell Level : |
2 |
|
|
| |
| Range : |
Touch |
| |
Components : |
V, S, M |
| Duration : |
6 turns + 1 / level |
| |
Casting Time : |
2 segments |
| Area of Effect : |
Creature Touched |
| |
Saving Throw : |
None |
Description: By means of this spell the caster empowers the recipient to see radiation in the ultraviolet spectrum. In night conditions this means that vision will be clear, as if it were daylight, to a range of 100 yards, and shadowy and indistinct from between 100 and 300 yards. If the night is very dark, with thick clouds overhead, reduction of ultravisual sight is 50%. Where more than 6 feet of earth or 3 feet of stone interpose the sky and the individual, such as in virtually any underground area, ultravision allows only vision of the dimmest sort in about a 3-foot radius, since the ultraviolet rays are screened out. (Of course if an emission source is nearby, the visual capabilities improve accordingly.) Nearby light, including the radiance shed by magic items, tends to spoil ultravision, the brightness of rays “blinding” the eyes to dimmer areas more distant.
Material Component(s): Powdered essence of carrots
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